Devlog #3 - Long time no see!


Inactive?

Hi! The update date on this mod doesn't change very often; You may think the mod is abandoned or inactive, but worry not! We're still working on the mod and regularly releasing updates to work with latest M:PN versions. Nowadays we just upload a .zip to our google drive which is linked in the download section, that's why the date on the itch.io page doesn't change.

Trailer

Some time ago we've released a trailer for this mod. It showcases some of the main features like custom origins, characters, arena stages and more. Here it is:

Trailer Link

It's a montage of cool moments using various mod features, with Locknar's Funky Punch playing in the background! Really nostalgic if you followed M:PN since it's Kickstarter.

New features since last devlog

Oh Boe, there's A LOT.

  • All custom statcards now use JSON format; no more using unmarked lines for specific properties!
  • Custom Corpus blocks are now possible, comes with options to make your own death events and bonuses.
  • Custom animation sets can now support their own execution overrides.
  • Custom origins now supported.
  • Custom arena waves and checkpoints are now supported.
  • Custom characters are stored in a list so they only have to load once, meaning faster menu load times.
  • Custom characters are now sorted alphabetically by their file names.
  • File organization for custom stuff folder.
  • Number parsing should now be correct for different formats.
  • Added more categories to weapon spawn menu
  • Spawn armor button
  • Unobtainable items dont appear in the quartermaster anymore due to some invalid armor pieces causing a bug when trying to load them
  • In addition to making your own chatter, you can now make your own narration! (B for chatter, N for narration)
  • chatter.text has been changed to PlayerChat.json, so now you can write randomly selected chatter/narration
  • Muerte Roja is back
  • Added dummy character named Sandbag
  • Added Grunt Army faction
  • Characters have new ItemGenre property, allowing them to choose appropriately themed weapons in Arena Mode
  • New Units added: Junklander boomerang and Honor Guard
  • Characters now have new execution properties
  • TogetherSpawn trait now spawns the weapon specified in the UnarmedReplacement property in the offhand, whether one is specified in DefaultPrimary or applied from arena
  • VariableTint property now available, skin color will be picked from the random list of colors if provided
  • Factional differences in interactive work again, the first unit in the squad will determine the squad's faction
  • Status Quo Troopers can be replaced with new units by seeing the Bossman in the front lobby
  • Troopers are puchased individually, and are added to a new group (purchase order is remembered until game reset)
  • If DefaultLoadout Property is specified, units will spawn with this loadout, otherwise will spawn with default weapons
  • Speed_SprintBonus: Applied additively to sprint speed
  • DeactivateTime: used for EffectOnDeactivate, default value is 60 (1 second)
  • VariableTint2: Color array to tint bodies and legs.
  • FootPrints is now footprint to match actual property
  • Fixed Origins not accepting special skills
  • Statcard_Skill now added to the glossary to reference SpecialSkill property
  • DefaultSecondary is now a modifiable property, this puts weapons in a unit's off hand.
  • Bonuses should now work again in Corpus Blocks
  • Interactive spawns weren't working due to outdated faction enumerations
  • Corpus bonuses weren't working, turns out there's a new myBuffs property (despite bonuses still existing). All corpus Blocks now use myBuffs
  • LastManStanding behavior has new purpose; enemies engage from much further away and attack from double the engagement distance.
  • Stages are now fully customizable, including the following properties:
    •  -Arena name
    • -Arena description
    • -Arena unit caps (how many enemies can be on the field)
    • -Music tracks
    • -Checkpoints of any theoretical amount
  • Custom stages are disabled by default; toggle custom stages in the Interactive section of the Mod Menu
  • You can only play the stage if you've beaten it on tough, and have custom stages enabled
  • Animation Sets can now access the SpawnIn Property, used for NinjaSpawn traits
  • Replaced +EXP to Hirelings with Level Up Hirelings button
  • Press Z to teleport yourself to your crosshair, X to teleport selected squadmates
  • "Arena Worldchange" button, it unlocks all upgrade stations (but not the upgrades themselves, you still have to buy them), all shops (fence, quartermaster, black market), the loft, sets your highest tier to 100 (unlocks all gear in quartermaster). After using it reenter the HQ by teleporting to it with a button in Sector TP. (It doesn't unlock any stages or contracts, you still have to beat them normally)
  • Added teleports to contracts 1-4 and Arena Outro in Boss TP
  • Imprint origins aren't unlocked by default anymore. You can quickly imprint by teleporting to the outro.
  • Origins now accept multiple special skills instead of only one. (Also make sure they are special origin skills, and not normal skills you unlock in arena mode. Otherwise your character will not be able to learn any skills.)
  • FOV is now adjusted when using free cam, no more blurred vision when far away from your character.
  • Added free cam

I just copy pasted the changelogs from multiple versions so some changes could be contradictory and stuff.

Summary

The mod is alive and doing well! There were a lot of changes since this page was updated.

Enjoy!

Get Not Enough Madness

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